The episode explores how games can transform learning when they are used intentionally, highlighting Games for Change’s work to help students and educators harness play, game design, and technology for deeper engagement and social impact. Arana Shapiro shares how she moved from being “not a games person” to seeing games and organized play as powerful tools for student-centered classrooms, purposeful technology integration, and empowering young people as changemakers through programs like the Games for Change Student Challenge and Game Plan.
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